Asset Creation (Cauldron)
Now that I have the opportunity to have more creativity input in one setting by not having to worry about creating counterparts for each different era, I decided to go in a direction where the players have the chance to be immersed in the game experience and choose "fantasy" as a complimenting aesthetic.
With that in mind, the very first thing that came to my mind is to create a cauldron that has striking features like the iconic shape and contents that juxtapose the setting's appearance and stand out within the rest of the assets created.
Creating the shape itself is not much of a foreign task for me to do anymore since I had practices from the previous models I created. But this does not prevent me from encountering problems when making objects at all. Some issues like the inverted faces when making the objects, I did not realize that some of the faces are facing the other way appearing transparent and incorrectly once imported in the game engine.
I also discovered and utilized some unique commands that helped me in achieving a specific shape that I want to do. Like doing a checker deselect and spin tool that will make the cauldron appear like a cauldron.
And lastly, for finalization and polishing of this asset, I have attempted to do animation in Blender itself, but this created some difficulties transferring data in Unity since some local attributes do reflect well once imported. So I did the animation for cauldron (and for future assets) inside Unity itself. I also added particle systems making sure that I capture the fantasy aesthetic that I want and I was deeply surprised that it turned out surprisingly well.
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Time Capsule
A walking exploration game in different time periods.
Status | Prototype |
Author | Roann Cordova |
Tags | contemporary, Exploration, Futuristic, Medieval, Singleplayer, Walking simulator |
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