Asset Creation (Chest)
Time Capsule » Devlog
One of the most iconic object that I almost forgot to include in this time period is the classic chest.
I started the model by making rectangle shape and extruded the top face and carefully making a "curved" like structure by aligning and resizing the vertex of its sides only. I tried to do a bevel initially but it does not give me the result I want and it creates multiple polygon counts to compensate with the shape I wanted to achieve.
I also discovered the array modifier and avoiding "freehand" duplication of each objects and using the modifier gives me more option to be more precise with each objects carefully placed and saves a lot of time when duplicating multiple objects.
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Time Capsule
A walking exploration game in different time periods.
Status | Prototype |
Author | Roann Cordova |
Tags | contemporary, Exploration, Futuristic, Medieval, Singleplayer, Walking simulator |
More posts
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- Asset Creation (Wall Torch)Apr 05, 2024
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- Asset Creation (Table) - Present / FutureMar 26, 2024
- Game Engine Implementation (Environment Setting)Mar 26, 2024
- Asset Creation (Windows + Wall)Mar 26, 2024
- Asset Creation (Bookshelf + Books)Mar 25, 2024
- Asset Creation (Ceiling Lights + Candlestick Holder)Mar 25, 2024
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