Asset Creation (Chair)
Time Capsule » Devlog
Moving on from tables, I went on to model a chair for the "past" era. In this direction, I want to implement details like the flourish on top of each type of furniture. This will create a theme and uniformity within other objects and consistency with the design I am trying to achieve. While I was trying to create this asset, I was able to explore different approaches on how to achieve different shapes in Blender. Discovering different modifiers and commands such as symmetry, mirror, snapping, and rotations.
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Time Capsule
A walking exploration game in different time periods.
Status | Prototype |
Author | Roann Cordova |
Tags | contemporary, Exploration, Futuristic, Medieval, Singleplayer, Walking simulator |
More posts
- Asset Creation (Magic Mirror)Apr 05, 2024
- Asset Creation (Chest)Apr 05, 2024
- Asset Creation (Wall Torch)Apr 05, 2024
- Asset Creation (Potions)Apr 05, 2024
- Asset Creation (Cauldron)Apr 05, 2024
- Asset Creation (Table) - Present / FutureMar 26, 2024
- Game Engine Implementation (Environment Setting)Mar 26, 2024
- Asset Creation (Windows + Wall)Mar 26, 2024
- Asset Creation (Bookshelf + Books)Mar 25, 2024
- Asset Creation (Ceiling Lights + Candlestick Holder)Mar 25, 2024
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