Asset Creation (Chair)


Moving on from tables, I went on to model a chair for the "past" era. In this direction, I want to implement details like the flourish on top of each type of furniture. This will create a theme and uniformity within other objects and consistency with the design I am trying to achieve. While I was trying to create this asset, I was able to explore different approaches on how to achieve different shapes in Blender. Discovering different modifiers and commands such as symmetry, mirror, snapping, and rotations.


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